The sims medieval map2/20/2023 ![]() ![]() Gastrobury is known for its fine foods and agriculture, both of which are celebrated in its famous annual festival 'Gastro-Fest.' A notable part of the island's culture is the Gastronomican, an ancient cookbook passed down through the ages. Gastrobury is an island, inaccessible to the Kingdom until a map to it is acquired and an exploration trip is done by a hero. The territory is largely isolationist and cares more about the natural environment than wealth or social status. ![]() ![]() Effenmont is home to the largest population of Elves left in the world, who are ruled by the Elf Lord or Lady. Crafthole is governed by a Sim known as the Smithmaster, though it is a part of the Kingdom from the start of the game.Įffenmont is an island, inaccessible to the Kingdom until a map to it is acquired and an exploration trip is done by a hero. It's possible that the area has become somewhat polluted from its industry, as Sims make references to the region having a bad smell. Burdley is run by the Master Builder.Ĭrafthole is an industrious territory that thrives on hard work and determination. The only thing keeping the region from plunging into total anarchy are its various gangs, especially the Rat Kings and the Queens of Heart, who more or less follow the rulings of the Pirate King or Queen.īurdley is an earthy community who's citizens have embraced a basic and natural lifestyle of peace and simplicity. Many of them become mercenaries, hunters, or soldiers to feed their need for adventure and the highest among them is the Mercenary Lord or Lady.Īarbyville is an uncivilized and crime-riddled territory. There is one achievement per territory for obtaining the maximum possible relationship with it.Īdvorton's people are thrill-seekers by nature, especially if the thrill involves combat. Different territories' routes can be patrolled through a path in either the Forest or Village, or by taking a ship to patrol sea routes. Relationships with annexed territories can be improved by passing edicts favorable to them or by sending the Monarch, Knight, or Spy out to patrol the routes to and from the territories. Negative (red) relationships may lead to a rebellion, which removes the territory's benefits until the situation becomes more amicable. However, this relationship automatically decays over time or when unfavorable edicts are passed. Newly annexed territories start out with a rather friendly relationship with the Kingdom. This makes it a legal part of the Kingdom and grants a unique benefit. Completing this quest, through any of the available approaches, annexes the territory. Once a territory is an ally of the Kingdom, a quest involving a pressing issue related to the territory becomes available. And an alliance is a pre-requisite for the annexation.Īnnexing an allied territory grants the Kingdom additional special Benefits, such as higher daily money income, cheaper building construction, etc. However, an alliance with a territory allows the Hero Merchants to trade with that specific territory, and also, the allied territory's representatives (such as Diplomats and faction leaders) to visit and reside in the Kingdom's Throne Room. Oddly, an alliance does not grants any benefits, other than trade, and does not bestow any responsibilities (e.g. This normally costs 10 Resource Points, with the exception of Effenmont and Gastrobury, for which an alliance costs 5 RP. Once a territory has appeared on the map the Kingdom can form an alliance with it. Engaging in careful diplomacy can be a chore, especially considering friendly relations must be constantly maintained, but grants special benefits to those who are successful. The Kingdom can interact with foreign territories in a variety of ways, be it friendly trade or ruthless conquest. ![]()
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